Maquette is a particular game that is difficult to explain through script. Perhaps it is best for readers to go ahead and view the trailer below to see just how Maquette operates. We’ll officially talk about the gameplay later on in this article.
Maquette is available right now for players on the following platforms. PS5, PS4 & PC.
The Setting & Story
The game is set in a recursive universe that revolves around and tells the story of a couple’s relationship. Letters from one member of the couple to the other is scattered throughout the environment which is sweet to see.
Not only this, occasional dialogue from the couple helps to paint the picture of the couple’s relationship & key moments. The scripting is fine but the delivery felt awkward. It came across as if both voice actors didn’t have the other to bounce off from during the recording. Thus making it seem less natural.
Besides the voice acting, the environmental quality is superb. With relatable settings such as a theme park accompanied by the gorgeous visuals, Maquette is definitely beautiful.
Maquette & It’s Innovative Core Mechanic
Although I am not a puzzler enthusiast, I must commend the developers for creating a mechanic that is brilliant. Maquette main focus is the whole smaller version of the environment within the map. As showcased within the video above.
However, it is how the player works around the smaller scaled version of the map which is impressive. Take a smaller scaled version of an item and place it within the world. Once placed in the figured version of the world a larger than life sized is placed in the exact same spot within the larger world. It’s difficult to explain but it’s something that needs to be seen.
Although I do enjoy this mechanic, I never had the opportunity to fully grasp this mechanism. Although the concept of puzzlers is to be difficult & to challenge the player, Maquette takes a frustrating turn.
Where It Went Wrong For Thom…
During the last hurdle with the very first level, Thom was challenged to find a solution to create a bridge to a locked house. Sounds simple enough, right? However, the only two objects available was a cube (that did not fill the gap) and a key.
The key was the correct size in order to create the needed bridge, which is half the solution. Nevertheless, that same key is needed to unlock the door on the other side. Hopefully the reader can see Thom’s dilemma of needing to use the key for two functions but not able to achieve any success.
After googling for a solution / walkthrough, Thom discovers the only one available. However, the walkthrough isn’t thorough with it’s description, as the reader can see below. Thom assumed this was hinting to take the matter of perspective approach, but alas, it was not successful. The walkthrough can be found below.
Video Of Thom Trying & Failing
Eventually Thom attempted to follow the advice from the article but to no prevail. After multiple attempts, Thom literally rage quitted and instantly deleted Maquette. Because of the frustration that occurred from this title, this article is first impressions, rather than a full review.
Below is an embedded video of Thom attempting this ‘solution’.
It’s a shame that a puzzle design that is supposed to enhance the experience only led to frustration. The story of the couples relationship is something that gamers can find relatable & serene. Although it’s never a story that will necessarily sweep players off their feet. Unfortunately this game falls in the same category.
Beautiful visuals accompanied by an innovative gameplay is the highlight of the title. On a side note, the environment within is gorgeous but lifeless. For example, within the fun fair setting multiple games like shooting duck & hoops are present but not interactive.
This is an opportunity missed as well as Thom deleting the game entirely. Perhaps Thom ought to stay away from puzzlers.
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