The Itorah Public Demo was released last week, and when I saw the trailer, I had to do a first impression of the game. And I’m glad I did because Itorah has potential. The game is being published and developed by Grimbart Tales, a reasonably new independent studio founded in 2018. Grimbart Tales was part of the Indie Arena Booth at Gamescom 2020, where they showed off a bit more of Itorah.
Last human on earth
I pulled much of the story from the steam page because there was little to go off the demo. But none the less, it’s simple, your Itorah, a warrior in a strange world, called Nahucan. And masked beings inhabit this world. You explore, fight, and survive as you save Nuhacan from it’s most significant threat the, black plague. The demo starts in a spider-infested cave. And it’s apparent you need to get out. You have no weapon to fight off the spiders that are in your way. But don’t worry yourself, you come across a talking ax that joins you on your journey. I know it sounds funny, but you can always use a companion, and he is quite entertaining. Now it’s time to get out of this cave.
Fight your way out
Itorah is a 2D platformer, your basic Metroidvania. And I could only play the first stage of the game, which took me about a half-hour to complete. The game’s attack was relatively simple either hold down the X button for a charged up power attack or just keep tapping it to swing the ax for a combo. I suspect as you progress further into the game that you unlock more combos or attacks. Simple because I encounter an exciting boss in the middle of the stage that unlocked a heal for me. The heal was limited in use and refilled after every save. To use the heal, you only had to hit the LB button.
A quick tip when fighting the two bosses I encountered in the game is that dodging is a necessity. But the controls in the game are more than polished and feel great. And speaking of the bosses, they were easy to kill. Every enemy in the game was relatively easy to kill. But this was the first stage, so we know it gets harder from there. To journey out of the cave, I had to find orbs in treasure chests to unlock doors to proceed on in the cave. But I did come across a few secrets in the stage that I won’t mention. Other than that, that’s about it for gameplay, remember to save because it refills your health.
Beautiful and Hand-drawn
The hand-drawn backgrounds are gorgeous. Indie game after indie game is starting to use this technique and it’s fantastic. It adds charm and polish to the environment. Itorah’s color pallet pops right out of the screen at you, giving the game that unique look for a Metroidvania. The character models are fantastic as well. Their sharp, detailed, and hand-drawn too. I did take issue with the soundtrack, though. It was repetitive, and those who read my reviews know I’m no fan of repetitive soundtracks. I just believe it’s nice t mix it up a bit.
A few features in the game
• Lose yourself in numerous hand-painted graphics forming the impressive landscapes of Nahucan
• Control 200+ beautiful animations of our heroine with just a gamepad in your hands
• Explore hidden paths along the winding roots of the World Tree
• Unleash powerful skills when challenging the gods
• Befriend with Nahucan‘s quirky and diverse inhabitants
• Immerse yourself in an unfolding rich and emotional story
All in all, I can’t wait to get my hands on the full release of this game. And if you have a chance, I highly recommend downloading the demo while it’s available. Itorah has a scheduled release date for sometime in 2021. Hopefully, the development goes well, and there are no delays, so we can all get our hands on this beautiful game.
For more information on the game or try the demo yourself visit: Steam
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